The Fletcher Project
The things I should have learned from years of putting together people and technology to get successful product online. We’ll probably talk about strategy, distributed systems, agile development, webscale computing and of course how to manage those most complicated of all machines – the human being – in our quest to expose the most business value in the least expensive way.
Saturday, 3 December 2011
Eachan's 5 Laws of Platform Architecture
Saturday, 5 November 2011
The difference between taking a shortcut and cutting a corner
- Taking a shortcut is using your knowledge and experience in place of studying things from first principles every time.
- Cutting a corner is a compromise in quality or good practices in the place of the prudent actions otherwise required.
Sunday, 18 September 2011
Nobody cares about your tickets
Monday, 12 September 2011
The secret of managing software projects
Monday, 22 August 2011
Great Quote and Greater Source
Friday, 22 July 2011
Why don't we invent more?
Wednesday, 13 July 2011
Big Roadmap seeks Innovative Thinkers for long term relationship
Thursday, 28 April 2011
a geographic sense of urgency
Tuesday, 7 December 2010
Intellectual Property in 3 posts – episode I
I originally called this ‘Intellectual Property Done Quick’ but, when I was finished and looked at what I had wrought, I realized that ‘done quick’ was likely to be in breach of the trade descriptions act.
So I’ve broken it up into 3 tasty morsels; today I’m doing an introduction to different types of intellectual property and I’ll follow up with applying for a patent and then finally some tips for managing IP in the enterprise.
There are 4 main types of intellectual property defined in UK law and, along with their relatively dry legal descriptions, they are:
Trade marks
Indefinitely protects signs which distinguish the goods or services of one undertaking from those of another.
A trade mark is a distinguishing badge of origin which can be a valuable asset when it imbues a product with the reputation and perception of a certain maker.
It can become a trademark either by initial registration or it can acquire trademark status over time through use.
McDonald’s golden arches, the UPS shield, and Nike’s swoosh are all good examples of a trademark – instantly recognizable and clearly identifying a specific brand.
Registering a trademark gives an organization or an individual the right to prevent others from using the same mark it in relation to similar goods or services (listed in the application). Even if you have no appetite for hunting down and suing IP trespassers, registration is still a good idea because it prevents that happening to you – priority (‘I was already using that before they registered it’) is a tough argument in trade marks. And, in the longer term, if you’re ever likely to want to license the use of your trademark to others then registration establishes an official article against which a license can be granted.
Patents
Protects the technical aspects of products or processes for 20 years.
A patent gives the patent holder exclusive rights to prevent anyone else making, using, or selling their invention for a fixed period of time (usually 20 years) before it becomes part of the public domain. Patents cannot be extended beyond their initial term – they arose as a way of governments encouraging innovation; essentially we agree to keep inventing stuff for the good of mankind in exchange for a period of state sanctioned selfishness in how that invention is manufactured and sold.
Patents are territorial – only good for the countries they’re granted in – but a number of international agreements exist which allow. In the EU we have the European Patent Office where a single application covers 36 nations, and for the wider world the Patent Cooperation Treaty covers 130 countries. In both cases you have 12 months from your ‘home’ filing date to extend internationally before it is considered a new application – this can be important as your initial filing date is considered to be the date from which protection becomes effective.
Check out James Cameron’s platform for stereoscopic image acquisition (also known as a camera mount) for example and improvement in velocipedes (also known as bicycles) for something a little more old school.
Registered designs
Protects the appearance of products for 25 years.
For a long time it has been recognized that the appearance of a product can be the key to it’s commercial success – may I present, as evidence, anyone who buys anything from Apple.
A registered design gives its holder the right to prevent anyone else making or selling products which look and feel the same as the registered design. It covers tangible, physical, crafted things (like the famous coke bottle) as well as conceptual, aesthetic things (like the famous coke logo).
Registering a design is quite straightforward – compared to a patent application – as it does not involve any detailed scrutiny by an examiner. Apply to the Intellectual Property Office and, within 3 months, you could be the proud new owner of a registered design. Also unlike patents, you have 12 months from when your design first becomes public to register it; with a patent when it’s out it’s out!
Design rights
Protection for appearance of products without any special application being made (for example copyright).
Design rights are a collection of automatic protections which apply to various original works. In practice they work very similarly to registered designs – and apply to similar works and materials – but do not need to be applied for in order to take effect.
The subclasses (if you want to be geeky about it) are:
- UK design right – protects shape and appearance, except for surface decoration, for either 15 years from the creation of the design or 10 years from the first time the design was marketed.
- Community design right – similar protection to the UK design right and also covers surface decoration, however it is only valid for a maximum of 3 years from the date the design was made public.
- UK copyright – can be thought of almost as the opposite of UK design rights because copyright covers surface decoration (not form and function) and ‘artistic’ qualities. In force for 25 years from the end of the year in which the design was first marketed.
If design rights apply automatically why would you pay to register a design? If you rely solely on automatic design rights then you must prove that a similar product was copied from your protected material – with a registered design you can prevent another party from making or selling something similar whether they copied you intentionally or by coincidence. It’s pretty easy to determine that two items are similar, but a lot more difficult to prove why.
So that’s our 4 identified types of IP.
In the technology and software business you’ll mostly deal with copyright and patents. In my next post I’m going to walk though patent application process since copyrights kind of happen on their own and the granting of a patent looks simple from the outside but turns into quite an arcane art.
And finally, now that we’ve covered formally establishing and reserving rights using the various offensive and defensive legal tools available to manage IP, the thought I want to leave you with is that there is nothing quite like good citizenship. Treat the property and creations of others in the same way as you’d like them to handle yours – patents, copyrights, or not.
Friday, 19 November 2010
Steriods for Signups
So, for the quick review, the registration funnel is basically the set of steps a potential customer traverses on their way to becoming an actual customer (converted) and typically starts with a site hit and ends with an active user account. What these steps consist of varies with the nature of each business and might include things like a shipping address or a credit check along with the basics such as username and password.
The problem every web business faces is that the registration funnel is essentially a very lossy process. For example; of every 100 site visitors, 50 will start the registration process, of that 50 25 will complete the process, and of that 25 10 might go on to place their first order. Even with the best husbandry many web businesses have single digit conversion rates. With marketing on the web becoming more sophisticated and SEO/semantics driving smarter access to content getting the numbers in the top of the funnel usually isn't the problem and - just like any other lossy process - there can be a big impact on the bottom line by improving the rate by just a couple of points.
So how can you juice this up?
The very first thing you need is data. Just like everything else you need to understand the flow and then you need to instrument the heck out of it before you should be fiddling with it. If you haven't already got this in place then stop reading now and get on with it - the rest of this is useless without insight.
Separate your registration process out in your head; this will help you understand and instrument it. Think through all the steps in your funnel make it as granular as possible - this gives you much more insight into where potential customers drop out and much more flexibility in how you modify the process in response. Crudely; if you're thinking visitor -> credentials -> personal details -> checkout then you should be thinking visitor -> credentials -> name and email address -> shipping address -> checkout. This doesn't necessarily mean more pages or more data for customers to enter (in fact the goal is the opposite) but it does mean than you can count these things individually to see exactly what bit of information your potential customers get reluctant about handing over and it allows you to stage things a little more (see below).
The general principle is to put the fewest barriers between your potential customers and your product as possible. This means looking at what information you're asking for, when you're asking for it, and how it's captured. In some businesses there can be constraints which have to be acknowledged; with a product which is regulated or controlled in some way there may be some external rules which can reduce your options - such as the requirement for identity verification or credit checking - but the keyword here is reduce. The registration pipeline in these types of business is often poorly managed for this reason but it doesn't always need to be; take the time to understand the details of your governance and you will usually find that you have more flexibility than you assumed. For example you might need to verify your customers identity somehow before allowing them to make a withdrawal but does that have to stop you from granting them access to the rest of your product entirely?
Nice segue into staging. One of my favorite techniques in businesses with more complex registration requirements is to focus on capturing the absolute bare minimum during an initial signup (usernames, email addresses, passwords, etc) and capturing the rest 'just in time' in line with access to features. For example; why not delay asking for a physical address until the first time a user reaches the checkout? Why not ask for payment information just before their first purchase? You don't need that data until those events and having to enter it all up front can be prohibitive especially when potential customers might not be 100% sure that you're the service they want. Also think carefully about when you want to trigger the 1st step of the registration process - there can be benefit to letting potential customers play with a little bit more of your product before hitting them up for some credentials (but you have to balance this with less complete early contact information and the risk of taking it too far and having fewer accounts because the majority of the value is available anonymously).
Usability is an important aspect here. Considering the number of screens in your signup process, the number of fields, and even the phraseology of the questions can improve your conversion rates.
Also consider the order that you're capturing information in; if you start with email addresses and you're automatically storing fields as they're completed - a highly recommended Ajax trick - then you have some actionable data to go with your telemetry. You might want to use it for a follow-up contact to see if you can claw a customer back from the edge of registration oblivion.
Another consideration when you're designing your forms is to keep in mind the sort of information users are likely to have close at hand when signing up for your site. The more esoteric (in day-to-day terms) the information you ask for is the higher the chances that a potential customer will need to go elsewhere to retrieve it during the signup process. Data always shows that anytime a customer leaves the page(s) for any reason the changes that they'll return and complete them drop through the floor. What might you not even need users to enter at all? You can pick up things like language and locale from the browser and tools like geo-IP; adjusting a probably-correct field from a list of common choices is far preferable to data entry.
While we're on forms; short and sweet is the way to go. Whenever you have to go 'below the fold' then you're better off splitting the form into multiple pages (otherwise it appears too daunting) and, when you're going across multiple pages, then label the progress. A simple 'page X of Y' can work wonders setting expectations.
And finally, if there is a relevant infrastructure for your line of business (meaning that you can trust it and that a portion of your users are likely to be members) you can consider using an identity service, such as OpenID, to implement a kind of 1-click signup and then just capture the additional information you need to operate the account.
Change it and see what happens - after all you're collecting all the data you need, right? If you're crafty enough then you can do some A/B testing with alternate pages or different text. As long as you're measuring the process you will really quickly find out what's better and what's worse.



